Section 1 – Magic items, Trinkets, and Cursed Objects
1, Everdim Candle
A thin tapered candle that casts a dim light without burning out or shortening. Produces a slow steady drip of wax that is just shy of being too hot to the touch. Placing a finger on runes inscribed to the body of the candle can slowly change the color or scent of the wax.
2, Mask of Awareness
A simple silk eye mask enchanted to either heighten every sense except sight or to dull all senses. The exact impact of the dulling on wearers is not predictable, some wearers have report feeling a near instant loss of time to the effect, while others have expressed feeling a severe slowing of time.
3, Collar of Obedience
One could assume the collar of obedience would produce a shock or feeling a dread if one were to err in their behavior, but the collar of obedience focuses on the opposite effect. The collar slowly and steadily drives the wearer to a state of euphoria, periodically producing whispers of affirmation in the wearers ear, on the back of the neck the comforting feeling of warm breathe or a soft touch of hair. Extended periods of wearing the collar are not advised if the collaring is not planned to be permanent.
4, Harness of Locking
A length of silk rope enchanted to automatically coil and bind around the wearers body. The rope can be commanded by the person bound or by another, and a safeword can remove the enchantment, making the rope quickly remove itself and fall to the ground harmlessly, a normal coil of rope for 24 hours. The rope can slowly shrink or lengthen depending on the position it is directed to lock the wearer in, and with slightly more complex enchantments those bound by the rope can be suspended in midair, completely locked in place.
5, Cuffs of Helplessness
Cuffs of a silver metal, inscribed with runes. When activated the cuffs lock the limbs of the wearer in a harmless pocket dimension. The feeling of the bound wearers limbs are greatly, but not completely dulled. Some bound by the cuffs have reported a subtle feeling of their arms and legs be rubbed against or being nibbled on.
6, Potion of Softening
A potion that turns the body of the drinker into something similar to ooze creatures, though the original shape of the drinker is largely kept. The drinkers body becomes soft, pliable, and slightly transparent.
7, Overwhelming Stone
A small, smooth enchanted stone. After being held for a short period of time, roughly 15 minutes, those holding the stone report an at first subtle effect, the feeling of tingles, as if one is being watched, or as if some unseen person is standing too close. This effect then escalates, as if multiple people are standing too close, then a feeling of the holder’s body be brushed against, and then nudged. Further escalation with the feeling of being pushed and pulled, caressed, the feeling of body heat and weight being pressed against the holders body. Many report being pressed and contorted into various positions, only with great effort being able to move just to be forced back moments later.
8, Dragontongue Potion
A potion that thickens and lengthen the drinkers tongue, and giving it a ribbed texture. Variation of the potion recipe can give additional effects such as increasing the heat of the drinker’s breath, splitting the tongue down the middle, or producing tiny soft barbs that have a tingling effect on anyone lucky enough to be licked by the drinker.
9, Arch Mage Hitachi’s evershaking wand
A stout, bulbous wand of polished wood, the head of which has a surprising softness and give for the material. Brushing a finger across runes inscribe on the wand causes it to vibrate at different speeds and in different patterns.
10, Potion of Fangs
A deep crimson red potion that imbues the drinker with with sharp vampiric fangs. While foregoing most of the strengths and weaknesses of true vampirism, the drinker restores vitality from consuming blood. Different formulations of the potion allow additional effects, such a bite that causes temporary paralysis, numbness, a feeling of heat, or a state of euphoria.
11, Potion of Hollowness
A viscous amber colored potion that will briefly send the drinker into a daze. When full faculties are restored and for a period of 24 hours, internal organs and their functions are harmlessly removed by magic. Though the internal structure of the body is greatly changed during this period, the drinker can operate throughout their day as if they never even drank the potion.
12, Headband of Animalkind
A cute headband with a lacy trim. After being worn for a short time, the headband disappears along with the wearer’s original ears, replace by a set of cute animal ears of the wearer’s choosing.
13, Evercold Icecube
At first a small party trick only known to wizards, the evercold icecube is now a staple of those interested in temperature play in the bedroom. A small chunk of ice carefully inscribe with rune, the cube never melts away.
14, Lovers’ lockets
Matching silver necklaces of a heart split down the middle, each lover take a necklace to wear for a period of time, then the necklaces are switched. When activated the minds of the lovers switch for 24 hours.
15, Ring of the grasping swarm
A delicate band of dark metal, when activated the ring summons a swarm of 12 ethereal hands. The hands have little power to lift or move away from the user, but they are well trained in the art of caressing.
16, Tome of the Neck Romancer
A cursed leather bound book created by a rather perverted amateur necromancer. More preoccupied with writing smut then furthering the field of necromancy, this amateur cursed the tome to magically compel the reader to finish the story aloud in it’s entirety. Thankfully the stories contained within are usually short, but once read the story within changes. The tome has the effect of making the cursed reader vividly feel whatever sensation is being described within the story, and the read must push through any gasp and moans these sensation would illicit to finish the story. Failing to finish the story will greatly enhance the feeling of the last sensations described, but is otherwise harmless to the reader.
17, Clicker of Confession
A small toy of brass and tin, the clicker compels the user to fidget with the toy more and more, slowly driving the user into self hypnotization. When fully hypnotized those cursed will not feel fulfilled by the sound unless the clicker is used by another person. The clicker generally compels cursed users to give it to a crush.